About the Course
During this exciting course you'll learn every technique necessary to create custom worlds, and bring them to life using the latest lighting and rendering techniques.
From learning how to create custom models and textures, gaining the skills necessary to optimize your models for their use in game engines, to creating materials and textures that will elevate the look of your assets and surfaces to the next level, and learning how to assemble your scenes and compose key frames to achieve stunning visual results, this course will provide you with the tools necessary to succeed as a professional Environment Artist.
Throughout the course, you'll work on practical projects to apply what you've learned, and thanks to our learn and earn program, you'll have access to industry-standard tools and software.
The program is divided into five blocks, including an introductory period, advanced environment creation workflows, and a project polish phase, among others. Each block ends with a full week dedicated to polishing your assets for each stage delivery.
By the end of the program, you'll have a strong portfolio of work to showcase to potential employers and the skills to excel in the competitive field of game development.
If you wish to have a more in-depth understanding of the course, you can download its brochure.
Who can Apply
Whether you're an aspiring game artist or just passionate about environment art, our team of professional art instructors will provide you with the guidance to help you sharpen your skills and hone your craft.
Our program is exclusively designed for non-professional artists seeking to pursue a career in the games industry. If you're an aspiring artist, our course offers the ideal opportunity to turn your passion for games into a viable profession. We reserve our spots for individuals like you who are eager to learn and grow.
Join us today and embark on a rewarding journey towards achieving your goals!
In this particular course, we aim to train aspiring artists who are already familiar with the tools and workflows necessary to develop full fledged environments. In other words, this course is not beginner friendly. In order to apply successfully, you'll need:
- A basic understanding of 3D modelling.
- Primitive notions of optimisation for games.
- A foundational level of texturing for environment, trims and tileables.
- A basic understanding of environment specific techniques, like modularity, or trim based modelling.
- Some notions of scene building, composition and lighting.
If you have the necessary knowledge, we highly recommend considering our course as your next step towards success. Don't miss out on this chance to unlock your full potential!